Azmech

  There is never a dull moment at Atomhawk. Once stalled or in between projects, there are always amazing internal projects to work on. This one was based on concept art by the amazing Gavin Manners. I've got his 3D blockout, refined to a good level to match the detail he had in the final painting, sculpted the hi-poly in ZBrush, made the low-poly in Maya, the bakes in Marmoset toolbag, painted the textures in Substance Painter, and made the look dev in unreal. The pose was done in zbrush using transpose master, and all the environment and fx were done by me inside Unreal Engine. Thanks, Chris Rocks for being the coolest lead and Drew Whitmore for the art direction.                                       

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