about me
I am a senior 3D artist focused on character art and all aspects of its production. Organic and hard surfaces modeling, anatomy, Uvs, texturing, shading, lighting and rendering, Basic knowledge of rigging, and intermediate animation abilities. I can also produce 3D concept art. I love working on a team where people are motivated to push the limits and grow together, fostering a sense of cooperation and community. I'm always excited to see my work come alive in the hands of the riggers, animators, and ultimately the players. My life goal is to make the best art I can, and always keep evolving.
PROFESSIONAL EXPERIENCE
ATOMHAWK
Senior 3D Artist – Since 2022
Full-time 3D artist with a focus on AAA characters. At Atomhawk I get to work on many different I.P.s and styles. I'm also responsible for helping junior artists to learn and grow. I get to do all the aspects of the character pipeline, from 3D sketches to final textures and shaders. Some projects I've worked on include HELLDIVERS II by ARROWHEAD and WARFRAME by DIGITAL EXTREMES.
IRON STUDIOS
3D Character Artist – 2018 - 2020
Responsible for the creation of highly detailed 3D characters for collectibles.
FREELANCER
3D Artist – Since 2013
Focus on character art.
Clients: StarBeast, SKYWARD VFX, Andre Dixon (technopolis).
REDE TV!
3D Artist - 2013 - 2018
Senior designer and 3d generalist with a focus on character art in the T.V. Network Rede TV! Art department.
FREELANCER
3D Artist – 2007 - 2013
3D animation, modeling, architectural visualization, digital ilustration, design. Clients:Bauducco, AutoBan, Engelog, Canhedo Beppo, Burger King, DPH cleaning products, + Design, Lúmen animation studio.
ELECTRA EVENTS
3D Artist - 2006-2007
3D artist and digital illustrator. Responsible for events architectural visualizations and art direction.
IMPOSSÍVEIS ENTRETENIMENTO
3D Artist - 2006-2006
3D artist and digital illustrator. Responsible for events architectural visualizations and art direction.
DPH BRASIL
3D Artist - 2005-2006
Packaging designer and 3d artist.
CRAFT ADVERTISING & PROPAGANDA
3D Artist - 2001-2005
Point of sale material designer, 3d artist and ilustrator.
TOOLS
Zbrush
Unreal Engine
Maya
Substance Painter
Marvelous Designer
Marmoset Toolbag
Fibershop
X-Normal
3D Max
V-Ray
Arnold Render
Photoshop
After Effects
Ilustrator
NDO
LANGUAGES
Portuguese
English
Spanish
EDUCATION
MACKENZIE UNIVERSITY
Architecture and urban design – 2008
MELIES SCHOOL OF CINEMA & 3D
Animation – 2010
Blue School
Animation – 2013
PROFESSIONAL GAME CHARACTER WORKSHOP
Game character creation workflow with Alex Troufanov. 10 weeks – 2015
Digital Figure Sculpture
Intensive training in digital sculpting and anatomy with Scott Eaton. 10 weeks - 2016