about me

I am a senior 3D artist focused on character art and all aspects of its production. Organic and hard surfaces modeling, anatomy, Uvs, texturing, shading, lighting and rendering, Basic knowledge of rigging, and intermediate animation abilities. I can also produce 3D concept art. I love working on a team where people are motivated to push the limits and grow together, fostering a sense of cooperation and community. I'm always excited to see my work come alive in the hands of the riggers, animators, and ultimately the players. My life goal is to make the best art I can, and always keep evolving.

PROFESSIONAL EXPERIENCE


ATOMHAWK 

Senior 3D Artist – Since 2022

Full-time 3D artist with a focus on AAA characters. At Atomhawk I get to work on many different I.P.s and styles. I'm also responsible for helping junior artists to learn and grow. I get to do all the aspects of the character pipeline, from 3D sketches to final textures and shaders. Some projects I've worked on include HELLDIVERS II by ARROWHEAD and WARFRAME by DIGITAL EXTREMES.


IRON STUDIOS

3D Character Artist – 2018 - 2020

Responsible for the creation of highly detailed 3D characters for collectibles.


FREELANCER

3D Artist – Since 2013

Focus on character art.

Clients: StarBeast, SKYWARD VFX, Andre Dixon (technopolis).


REDE TV!

3D Artist - 2013 - 2018

Senior designer and 3d generalist with a focus on character art in the T.V. Network Rede TV! Art department.

 

FREELANCER

3D Artist – 2007 - 2013

3D animation, modeling, architectural visualization, digital ilustration, design. Clients:Bauducco, AutoBan, Engelog, Canhedo Beppo, Burger King, DPH cleaning products, + Design, Lúmen animation studio.


ELECTRA EVENTS

3D Artist - 2006-2007

3D artist and digital illustrator. Responsible for events architectural visualizations and art direction.


IMPOSSÍVEIS ENTRETENIMENTO

3D Artist - 2006-2006

3D artist and digital illustrator. Responsible for events architectural visualizations and art direction.


DPH BRASIL

3D Artist - 2005-2006

Packaging designer and 3d artist.


CRAFT ADVERTISING & PROPAGANDA

3D Artist - 2001-2005

Point of sale material designer, 3d artist and ilustrator.

TOOLS

Zbrush

Unreal Engine

Maya

Substance Painter

Marvelous Designer

Marmoset Toolbag

Fibershop

X-Normal

3D Max

V-Ray

Arnold Render

Photoshop

After Effects

Ilustrator

NDO


LANGUAGES

Portuguese

English

Spanish

 

EDUCATION


MACKENZIE UNIVERSITY

Architecture and urban design – 2008


MELIES SCHOOL OF CINEMA & 3D

Animation – 2010


Blue School

Animation – 2013


PROFESSIONAL GAME CHARACTER WORKSHOP

Game character creation workflow with Alex Troufanov. 10 weeks – 2015


Digital Figure Sculpture

Intensive training in digital sculpting and anatomy with Scott Eaton. 10 weeks - 2016